Node: X3DEnvironmentTextureNode

X3DOM
Component: CubeMapTexturing

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➨ Fields

This abstract node type is the base type for all node types that specify cubic environment map sources for texture images.

HTML Encoding and Default Values

<X3DEnvironmentTextureNode crossOrigin='""' metadata='X3DMetadataObject' origChannelCount='0' repeatS='true' repeatT='true' scale='true' textureProperties='x3dom.nodeTypes.TextureProperties' url='[]' ></X3DEnvironmentTextureNode>

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
crossOrigin SFString "" Texturing/X3DTextureNode Cross Origin Mode
metadata SFNode X3DMetadataObject Texturing/X3DTextureNode Field to add metadata information
origChannelCount SFInt32 0 [0, inf] Texturing/X3DTextureNode Specifies the channel count of the texture. 0 means the system should figure out the count automatically.
repeatS SFBool true Texturing/X3DTextureNode Specifies whether the texture is repeated in s direction.
repeatT SFBool true Texturing/X3DTextureNode Specifies whether the texture is repeated in t direction.
scale SFBool true Texturing/X3DTextureNode Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two)
textureProperties SFNode Texturing/TextureProperties Texturing/X3DTextureNode Sets a TextureProperty node.
url MFString [] Texturing/X3DTextureNode Sets the url to a resource.