HTML Encoding and Default Values⤴
<Pyramid
ccw='true'
height='1'
lit='true'
metadata='X3DMetadataObject'
solid='true'
useGeoCache='true'
xbottom='1'
xoff='0.25'
xtop='0.5'
ybottom='1'
yoff='0.25'
ytop='0.5'
></Pyramid>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- Geometry3D/X3DSpatialGeometryNode(14)
- Pyramid
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
ccw | SFBool | true | Rendering/X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
height | SFFloat | 1 | [0, inf] | Defines the Distance between the bottom and the top faces. | ||
lit | SFBool | true | Rendering/X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
solid | SFBool | true | Rendering/X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
useGeoCache | SFBool | true | Rendering/X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | ||
xbottom | SFFloat | 1 | [0, inf] | Defines the bottom length in x direction. | ||
xoff | SFFloat | 0.25 | Defines the displacement along the x axis. | |||
xtop | SFFloat | 0.5 | [0, inf] | Defines the top length in x direction. | ||
ybottom | SFFloat | 1 | [0, inf] | Defines the bottom length in y direction. | ||
yoff | SFFloat | 0.25 | Defines the displacement along the y axis. | |||
ytop | SFFloat | 0.5 | [0, inf] | Defines the top length in y direction. |