Node: Snout

X3DOM
Component: Geometry3DExt

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➨ Fields

Describes a snout shape

HTML Encoding and Default Values

<Snout bottom='true' ccw='true' dbottom='1.0' dtop='0.5' height='1.0' lit='true' metadata='X3DMetadataObject' solid='true' subdivision='32' top='true' useGeoCache='true' xoff='0.25' yoff='0.25' ></Snout>

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bottom SFBool true Specifies whether the bottom exists.
ccw SFBool true Rendering/X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
dbottom SFFloat 1.0 [0, inf] Defines the diameter of the bottom surface.
dtop SFFloat 0.5 [0, inf] Defines the diameter of the top surface.
height SFFloat 1.0 [0, inf] Defines the perpendicular distance between surfaces.
lit SFBool true Rendering/X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
solid SFBool true Rendering/X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
subdivision SFFloat 32 Specifies the number of faces that are generated to approximate the snout.
top SFBool true Specifies whether the bottom exists.
useGeoCache SFBool true Rendering/X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter.
xoff SFFloat 0.25 Defines the displacement in x direction.
yoff SFFloat 0.25 Defines the displacement in y direction.