HTML Encoding and Default Values⤴
<Snout
bottom='true'
ccw='true'
dbottom='1.0'
dtop='0.5'
height='1.0'
lit='true'
metadata='X3DMetadataObject'
solid='true'
subdivision='32'
top='true'
useGeoCache='true'
xoff='0.25'
yoff='0.25'
></Snout>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- Geometry3D/X3DSpatialGeometryNode(14)
- Snout
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
bottom | SFBool | true | Specifies whether the bottom exists. | |||
ccw | SFBool | true | Rendering/X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
dbottom | SFFloat | 1.0 | [0, inf] | Defines the diameter of the bottom surface. | ||
dtop | SFFloat | 0.5 | [0, inf] | Defines the diameter of the top surface. | ||
height | SFFloat | 1.0 | [0, inf] | Defines the perpendicular distance between surfaces. | ||
lit | SFBool | true | Rendering/X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
solid | SFBool | true | Rendering/X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
subdivision | SFFloat | 32 | Specifies the number of faces that are generated to approximate the snout. | |||
top | SFBool | true | Specifies whether the bottom exists. | |||
useGeoCache | SFBool | true | Rendering/X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | ||
xoff | SFFloat | 0.25 | Defines the displacement in x direction. | |||
yoff | SFFloat | 0.25 | Defines the displacement in y direction. |