HTML Encoding and Default Values⤴
<ParticleSet
ccw='true'
color='x3dom.nodeTypes.X3DColorNode'
coord='x3dom.nodeTypes.X3DCoordinateNode'
drawOrder='Any'
index=''
lit='true'
metadata='X3DMetadataObject'
mode='ViewDirQuads'
normal='null'
size=''
solid='true'
textureZ=''
useGeoCache='true'
></ParticleSet>
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
ccw | SFBool | true | X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
color | SFNode | X3DColorNode | PointSet | If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex". | ||
coord | SFNode | X3DCoordinateNode | PointSet | Coordinate node specifiying the vertices used by the geometry. | ||
drawOrder | SFString | Any | [Any, BackToFront, FrontToBack] | Defines the drawing order for the particles. Possible values: "Any" - The order is undefined. "BackToFront" - Draw from back to front. "FrontToBack" - Draw from front to back. | ||
index | MFInt32 | An MFInt32 field containing indices which specify the order of the vertices in the "coord" field. | ||||
lit | SFBool | true | X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
mode | SFString | ViewDirQuads | [ViewDirQuads, Points, Lines, Arrows, ViewerArrows, ViewerQuads, Rectangles] | Drawing mode: "ViewDirQuads" - Draws quads directed to the viewpoint (default). "Points" - Draw points. "Lines" - Draw lines. These modes must not match the finally supported modes. | ||
normal | SFNode | null | Stores a Normal node containing the normals of the particles. | |||
size | MFVec3f | An MFVec3f field containing the sizes of the particles. | ||||
solid | SFBool | true | X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
textureZ | MFFloat | An MFFloat field containing z-values for the texture of a particle (used with 3D textures). | ||||
useGeoCache | SFBool | true | X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. |