HTML Encoding and Default Values⤴
<CommonSurfaceShader
alphaFactor='1'
alphaTexture='x3dom.nodeTypes.X3DTextureNode'
alphaTextureChannelMask=''a''
alphaTextureCoordinatesId='0'
alphaTextureId='-1'
ambientFactor='0.2,0.2,0.2'
ambientTexture='x3dom.nodeTypes.X3DTextureNode'
ambientTextureChannelMask=''rgb''
ambientTextureCoordinatesId='0'
ambientTextureId='-1'
binormalTextureCoordinatesId='-1'
diffuseDisplacementTexture='x3dom.nodeTypes.X3DTextureNode'
diffuseFactor='0.8,0.8,0.8'
diffuseTexture='x3dom.nodeTypes.X3DTextureNode'
diffuseTextureChannelMask=''rgb''
diffuseTextureCoordinatesId='0'
diffuseTextureId='-1'
displacementAxis=''y''
displacementFactor='255.0'
displacementTexture='x3dom.nodeTypes.X3DTextureNode'
displacementTextureCoordinatesId='0'
displacementTextureId='-1'
emissiveFactor='0,0,0'
emissiveTexture='x3dom.nodeTypes.X3DTextureNode'
emissiveTextureChannelMask=''rgb''
emissiveTextureCoordinatesId='0'
emissiveTextureId='-1'
environmentFactor='1,1,1'
environmentTexture='x3dom.nodeTypes.X3DTextureNode'
environmentTextureChannelMask=''rgb''
environmentTextureCoordinatesId='0'
environmentTextureId='-1'
fresnelBlend='0'
invertAlphaTexture='false'
language='""'
metadata='X3DMetadataObject'
normalBias='-1,-1,1'
normalFormat=''UNORM''
normalScale='2,2,2'
normalSpace=''TANGENT''
normalTexture='x3dom.nodeTypes.X3DTextureNode'
normalTextureChannelMask=''rgb''
normalTextureCoordinatesId='0'
normalTextureId='-1'
reflectionFactor='0,0,0'
reflectionTexture='x3dom.nodeTypes.X3DTextureNode'
reflectionTextureChannelMask=''rgb''
reflectionTextureCoordinatesId='0'
reflectionTextureId='-1'
relativeIndexOfRefraction='1'
shininessFactor='0.2'
shininessTexture='x3dom.nodeTypes.X3DTextureNode'
shininessTextureChannelMask=''a''
shininessTextureCoordinatesId='0'
shininessTextureId='-1'
specularFactor='0,0,0'
specularTexture='x3dom.nodeTypes.X3DTextureNode'
specularTextureChannelMask=''rgb''
specularTextureCoordinatesId='0'
specularTextureId='-1'
tangentTextureCoordinatesId='-1'
transmissionFactor='0,0,0'
transmissionTexture='x3dom.nodeTypes.X3DTextureNode'
transmissionTextureChannelMask=''rgb''
transmissionTextureCoordinatesId='0'
transmissionTextureId='-1'
></CommonSurfaceShader>
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
alphaFactor | SFFloat | 1 | The value of alphaTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
alphaTexture | SFNode | Texturing/X3DTextureNode | Texture containing alpha component. | |||
alphaTextureChannelMask | SFString | 'a' | [a,rgb,..] | ChannelMask for alphaTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
alphaTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for alphaTexture. | |||
alphaTextureId | SFInt32 | -1 | The texture unit. | |||
ambientFactor | SFVec3f | 0.2,0.2,0.2 | The value of ambientTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
ambientTexture | SFNode | Texturing/X3DTextureNode | Texture containing ambient component. | |||
ambientTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for ambientTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
ambientTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for ambientTexture. | |||
ambientTextureId | SFInt32 | -1 | The texture unit. | |||
binormalTextureCoordinatesId | SFInt32 | -1 | Texture coordinate channel that contains the tangents in v. | |||
diffuseDisplacementTexture | SFNode | Texturing/X3DTextureNode | Texture containing diffuse displacement component. | |||
diffuseFactor | SFVec3f | 0.8,0.8,0.8 | The value of diffuseTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
diffuseTexture | SFNode | Texturing/X3DTextureNode | Texture containing diffuse component. | |||
diffuseTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for diffuseTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
diffuseTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for diffuseTexture. | |||
diffuseTextureId | SFInt32 | -1 | The texture unit. | |||
displacementAxis | SFString | 'y' | Axis along which the vertices are displacement | |||
displacementFactor | SFFloat | 255.0 | Factor for the displacement. | |||
displacementTexture | SFNode | Texturing/X3DTextureNode | Texture containing displacement component. | |||
displacementTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for displacementTexture. | |||
displacementTextureId | SFInt32 | -1 | The texture unit. | |||
emissiveFactor | SFVec3f | 0,0,0 | The value of emissiveTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
emissiveTexture | SFNode | Texturing/X3DTextureNode | Texture containing emissive component. | |||
emissiveTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for emissiveTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
emissiveTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for emissiveTexture. | |||
emissiveTextureId | SFInt32 | -1 | The texture unit. | |||
environmentFactor | SFVec3f | 1,1,1 | The value of environmentTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
environmentTexture | SFNode | Texturing/X3DTextureNode | Cube texture containing the environment for perfect specular reflection and transmission. | |||
environmentTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for environmentTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
environmentTextureCoordinatesId | SFInt32 | 0 | [Currently not used, coordinates are computed in shader.] | |||
environmentTextureId | SFInt32 | -1 | The texture unit. | |||
fresnelBlend | SFFloat | 0 | To what degree the Fresnel equation for dielectrics should be used to blend the perfect specular reflection and transmission. | |||
invertAlphaTexture | SFBool | false | If true, (1-sampledValue) is used as alpha. If false the sampled value is used. | |||
language | SFString | "" | ["Cg"|"GLSL"|"HLSL"|...] | X3DShaderNode | The language field is used to indicate to the browser which shading language is used for the source file(s). This field may be used as a hint for the browser if the shading language is not immediately determinable from the source (e.g., a generic MIME type of text/plain is returned). A browser may use this field for determining which node instance will be selected and to ignore languages that it is not capable of supporting. Three basic language types are defined for this specification and others may be optionally supported by a browser. | |
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
normalBias | SFVec3f | -1,-1,1 | Bias to apply to normal sampled from normalTexture | |||
normalFormat | SFString | 'UNORM' | [UNORM] | How normals are stored in normalTexture. Currently only "UNORM" (each component packed into a [0,1] color channel) is supported. | ||
normalScale | SFVec3f | 2,2,2 | scale to apply to normal sampled from normalTexture | |||
normalSpace | SFString | 'TANGENT' | [TANGENT, OBJECT] | Space in which normals in normalTexture are defined. | ||
normalTexture | SFNode | Texturing/X3DTextureNode | Texture containing normal component for normal mapping. | |||
normalTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for normalTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
normalTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for normalTexture. | |||
normalTextureId | SFInt32 | -1 | The texture unit. | |||
reflectionFactor | SFVec3f | 0,0,0 | The value of reflectionTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
reflectionTexture | SFNode | Texturing/X3DTextureNode | Texture containing reflection component. | |||
reflectionTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for reflectionTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
reflectionTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for reflectionTexture. | |||
reflectionTextureId | SFInt32 | -1 | The texture unit. | |||
relativeIndexOfRefraction | SFFloat | 1 | Relative IOR for perfect specular component. | |||
shininessFactor | SFFloat | 0.2 | The value of shininessTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
shininessTexture | SFNode | Texturing/X3DTextureNode | Texture containing shininess component. | |||
shininessTextureChannelMask | SFString | 'a' | [rgb,a,..] | ChannelMask for shininessTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
shininessTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for shininessTexture. | |||
shininessTextureId | SFInt32 | -1 | The texture unit. | |||
specularFactor | SFVec3f | 0,0,0 | The value of specularTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
specularTexture | SFNode | Texturing/X3DTextureNode | Texture containing specular component. | |||
specularTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for specularTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
specularTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for specularTexture. | |||
specularTextureId | SFInt32 | -1 | The texture unit. | |||
tangentTextureCoordinatesId | SFInt32 | -1 | Texture coordinate channel that contains the tangents in u. | |||
transmissionFactor | SFVec3f | 0,0,0 | The value of transmissionTexture is multiplied by this value. If no texture is set, the value is used directly. | |||
transmissionTexture | SFNode | Texturing/X3DTextureNode | Texture containing transmission component. | |||
transmissionTextureChannelMask | SFString | 'rgb' | [rgb,a,..] | ChannelMask for transmissionTexture in the form of a glsl swizzle (e.g. "rgb", "a"). | ||
transmissionTextureCoordinatesId | SFInt32 | 0 | Texture coordinate channel to use for transmissionTexture. | |||
transmissionTextureId | SFInt32 | -1 | The texture unit. |