Node: Shape

X3D: 3.3
Component: Shape
fully implemented

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➨ Fields

The Shape node has two fields, appearance and geometry, that are used to create rendered objects in the world. The appearance field contains an Appearance node that specifies the visual attributes (e.g., material and texture) to be applied to the geometry. The geometry field contains a geometry node. The specified geometry node is rendered with the specified appearance nodes applied.

HTML Encoding and Default Values

<Shape appearance='x3dom.nodeTypes.X3DAppearanceNode' bboxCenter='0,0,0' bboxSize='-1,-1,-1' geometry='x3dom.nodeTypes.X3DGeometryNode' isPickable='true' isPickable='0' metadata='X3DMetadataObject' render='true' ></Shape>


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
appearance SFNode X3DAppearanceNode X3DShapeNode Holds the appearance node.
bboxCenter SFVec3f 0,0,0 [-inf, inf] X3DShapeNode Center of the bounding box
bboxSize SFVec3f -1,-1,-1 [0, inf] or -1 X3DShapeNode Size of the bounding box
geometry SFNode Rendering/X3DGeometryNode X3DShapeNode Holds the geometry node.
isPickable SFBool true X3DShapeNode Defines whether the shape is pickable.
isPickable SFInt32 0 X3DShapeNode Holds the id offset for MultiPart picking.
metadata SFNode X3DMetadataObject X3DShapeNode Field to add metadata information
render SFBool true X3DShapeNode Flag to enable/disable rendering