Class: ExternalGeometry

X3DOM
Component: Geometry3D

x3dom.nodeTypes. ExternalGeometry

The ExternalGeometry node loads data from a Shape Resource Container (typically a binary glTF / .glb file). The used data can be progressively updated during transmission.

HTML Encoding and Default Values

<ExternalGeometry ccw='true' lit='true' metadata='X3DMetadataObject' solid='true' url='[]' url='[]' useGeoCache='true' ></ExternalGeometry>

Inheritance


Constructor

ExternalGeometry(ctx)

Constructor for ExternalGeometry

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
ccw SFBool true X3DSpatialGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
lit SFBool true X3DSpatialGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject X3DSpatialGeometryNode Field to add metadata information
solid SFBool true X3DSpatialGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
url MFString [] Defines the url to the openGL Transfer Format (glTF) file. A suffix with a leading # can be used to reference single meshes inside an SRC: "path/to/data.src#mesh0". Multiple urls specify alternatives (if downloading fails).
url MFString [] Defines the url to the openGL Transfer Format (glTF) file. A suffix with a leading # can be used to reference single meshes inside a SRC: "path/to/data.src#mesh0". Multiple urls specify alternatives (if downloading fails).
useGeoCache SFBool true X3DSpatialGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node.