Below you will find links and short descriptions of different parts of the documentation. If you are new to X3DOM, we recommend to read the Getting Started guide first.
How do I get an X3DOM example up and running on my server? How can I test X3DOM applications on my local machine? And which version of X3DOM is best suited for my purposes? You will find answers to questions like this in the Getting Started guide.
The X3DOM tutorials are one of the best ways to get familiar with X3DOM and its most important Nodes.
X3DOM, based on the ISO Standard X3D, is build around the concepts of individual Nodes inside a scenegraph. Node descriptions are placed in the HTML document (or included via the
inline tag), as regular XML / HTML elements that have attributes, so-called fields. This way, you can build impressive 3D applications and, at the same time, write only a minimal amount of code, or even no code at all.
The Scene Author API documentation provides a list of all nodes that are currently available in X3DOM, along with detailed field descriptions for each node.
Since X3DOM is partly based on the ISO standard X3D, you may also consider X3D-related documentation resources.
If you have already browsed this online documentation resources, but still don't find what you're looking for, you might want to post a question to the X3DOM community. To do so, post your message to one of the following mailing lists:
x3dom-userslist deals with problems and questions related to using X3DOM nodes the right way.
x3dom-developerslist is meant for issues that are more closely related to the internals of X3DOM.
If you think that you might have discovered a bug or something is not working as expected / described, first browse the X3DOM GitHub page for matching issues. If you don't discover the issue you ran into, feel free to create a new one.
If you are interested in the old documentation resources, created for x3dom versions older than 1.6, please visit http://x3dom.org/docs-old/.