HTML Encoding and Default Values⤴
<BinaryGeometry
binormal='""'
binormalType='"Float32"'
ccw='true'
color='""'
colorType='"Float32"'
compressed='false'
coord='""'
coordType='"Float32"'
idsPerVertex='false'
index='""'
indexType='"Uint16"'
lit='true'
metadata='X3DMetadataObject'
normal='""'
normalAsSphericalCoordinates='false'
normalPerVertex='true'
normalType='"Float32"'
numTexCoordComponents='2'
position='0,0,0'
primType='['TRIANGLES']'
rgbaColors='false'
size='1,1,1'
solid='true'
tangent='""'
tangentType='"Float32"'
texCoord='""'
texCoordType='"Float32"'
useGeoCache='true'
vertexCount='[0]'
></BinaryGeometry>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- X3DBinaryContainerGeometryNode(3)
- BinaryGeometry
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
binormal | SFString | "" |
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|||
binormalType | SFString | "Float32" |
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Specifies the byte format of the binormals. | ||
ccw | SFBool | true | Rendering/X3DGeometryNode |
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The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | |
color | SFString | "" |
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The url to the binary file, that contains the colors. | ||
colorType | SFString | "Float32" |
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Specifies the byte format of the colors. | ||
compressed | SFBool | false |
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Flag that specifies whether the binary files are GZip compressed. | ||
coord | SFString | "" |
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The url to the binary file, that contains the mesh coordinates. | ||
coordType | SFString | "Float32" |
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Specifies the byte format of the coordinates. | ||
idsPerVertex | SFBool | false |
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Flag that specifies whether vertex IDs are given as texture coordinates. | ||
index | SFString | "" |
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The url to the binary file, that contains the index data. | ||
indexType | SFString | "Uint16" |
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Specifies the byte format of the index data. | ||
lit | SFBool | true | Rendering/X3DGeometryNode |
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Specifies whether this geometry should be rendered with or without lighting. | |
metadata | SFNode | X3DMetadataObject | Core/X3DNode |
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Field to add metadata information | |
normal | SFString | "" |
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The url to the binary file, that contains the normals. | ||
normalAsSphericalCoordinates | SFBool | false |
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Specifies whether the normals are encoded as spherical coordinates. | ||
normalPerVertex | SFBool | true |
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Specifies whether normals are stored per vertex or per face. | ||
normalType | SFString | "Float32" |
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Specifies the byte format of the normals. | ||
numTexCoordComponents | SFInt32 | 2 | [1, inf] |
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Specifies the number of texture coordinates per vertex. | |
position | SFVec3f | 0,0,0 | X3DBinaryContainerGeometryNode |
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||
primType | MFString | ['TRIANGLES'] | X3DBinaryContainerGeometryNode |
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||
rgbaColors | SFBool | false |
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Enables RGBA colors. | ||
size | SFVec3f | 1,1,1 | X3DBinaryContainerGeometryNode |
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||
solid | SFBool | true | Rendering/X3DGeometryNode |
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Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | |
tangent | SFString | "" |
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|||
tangentType | SFString | "Float32" |
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Specifies the byte format of the tangents. | ||
texCoord | SFString | "" |
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The url to the binary file, that contains the texture coordinates. | ||
texCoordType | SFString | "Float32" |
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Specifies the byte format of the texture coordinates. | ||
useGeoCache | SFBool | true | Rendering/X3DGeometryNode |
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Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | |
vertexCount | MFInt32 | [0] | X3DBinaryContainerGeometryNode |
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