Node: BinaryGeometry

X3DOM
Component: Geometry3D

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➨ Fields

The BinaryGeometry node can load binary data exported by AOPT.

HTML Encoding and Default Values

<BinaryGeometry binormal='""' binormalType='"Float32"' ccw='true' color='""' colorType='"Float32"' compressed='false' coord='""' coordType='"Float32"' idsPerVertex='false' index='""' indexType='"Uint16"' lit='true' metadata='X3DMetadataObject' normal='""' normalAsSphericalCoordinates='false' normalPerVertex='true' normalType='"Float32"' numTexCoordComponents='2' position='0,0,0' primType='['TRIANGLES']' rgbaColors='false' size='1,1,1' solid='true' tangent='""' tangentType='"Float32"' texCoord='""' texCoordType='"Float32"' useGeoCache='true' vertexCount='[0]' ></BinaryGeometry>

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
binormal SFString ""
binormalType SFString "Float32" Specifies the byte format of the binormals.
ccw SFBool true Rendering/X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
color SFString "" The url to the binary file, that contains the colors.
colorType SFString "Float32" Specifies the byte format of the colors.
compressed SFBool false Flag that specifies whether the binary files are GZip compressed.
coord SFString "" The url to the binary file, that contains the mesh coordinates.
coordType SFString "Float32" Specifies the byte format of the coordinates.
idsPerVertex SFBool false Flag that specifies whether vertex IDs are given as texture coordinates.
index SFString "" The url to the binary file, that contains the index data.
indexType SFString "Uint16" Specifies the byte format of the index data.
lit SFBool true Rendering/X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject Core/X3DNode Field to add metadata information
normal SFString "" The url to the binary file, that contains the normals.
normalAsSphericalCoordinates SFBool false Specifies whether the normals are encoded as spherical coordinates.
normalPerVertex SFBool true Specifies whether normals are stored per vertex or per face.
normalType SFString "Float32" Specifies the byte format of the normals.
numTexCoordComponents SFInt32 2 [1, inf] Specifies the number of texture coordinates per vertex.
position SFVec3f 0,0,0 X3DBinaryContainerGeometryNode
primType MFString ['TRIANGLES'] X3DBinaryContainerGeometryNode
rgbaColors SFBool false Enables RGBA colors.
size SFVec3f 1,1,1 X3DBinaryContainerGeometryNode
solid SFBool true Rendering/X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
tangent SFString ""
tangentType SFString "Float32" Specifies the byte format of the tangents.
texCoord SFString "" The url to the binary file, that contains the texture coordinates.
texCoordType SFString "Float32" Specifies the byte format of the texture coordinates.
useGeoCache SFBool true Rendering/X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter.
vertexCount MFInt32 [0] X3DBinaryContainerGeometryNode