HTML Encoding and Default Values⤴
<X3DBinaryContainerGeometryNode
ccw='true'
lit='true'
metadata='X3DMetadataObject'
position='0,0,0'
primType='['TRIANGLES']'
size='1,1,1'
solid='true'
useGeoCache='true'
vertexCount='[0]'
></X3DBinaryContainerGeometryNode>
Inheritance⤴
- Core/X3DNode(18)
- Rendering/X3DGeometryNode(12)
- X3DSpatialGeometryNode(14)
- X3DBinaryContainerGeometryNode (3)
- BinaryGeometry
- BufferGeometry
- PopGeometry
Fields⤴
These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via
DOM functions (i.e., using
setAttribute("myFieldName", "myFieldValue")
and
getAttribute("myFieldName")
).
Name | Type | Default Value | Range | Inheritance | Standard | Description |
---|---|---|---|---|---|---|
ccw | SFBool | true | Rendering/X3DGeometryNode | The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations. | ||
lit | SFBool | true | Rendering/X3DGeometryNode | Specifies whether this geometry should be rendered with or without lighting. | ||
metadata | SFNode | X3DMetadataObject | Core/X3DNode | Field to add metadata information | ||
position | SFVec3f | 0,0,0 | ||||
primType | MFString | ['TRIANGLES'] | ||||
size | SFVec3f | 1,1,1 | ||||
solid | SFBool | true | Rendering/X3DGeometryNode | Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn. | ||
useGeoCache | SFBool | true | Rendering/X3DGeometryNode | Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter. | ||
vertexCount | MFInt32 | [0] |