Class: HAnimSite

X3D: 3.3
Component: H-Anim
Status:
fully implemented

x3dom.nodeTypes. HAnimSite

An HAnimSite node serves three purposes. The first is to define an "end effecter" location that can be used by an inverse kinematics system. The second is to define an attachment point for accessories such as jewelry and clothing. The third is to define a location for a virtual camera in the reference frame of an HAnimSegment (such as a view "through the eyes" of the humanoid for use in multi-user worlds).

HTML Encoding and Default Values

<HAnimSite bboxCenter='0,0,0' bboxSize='-1,-1,-1' center='0,0,0' children='X3DChildNode' metadata='X3DMetadataObject' name='""' render='true' rotation='0,0,1,0' scale='1,1,1' scaleOrientation='0,0,1,0' translation='0,0,0' ></HAnimSite>

Inheritance


Constructor

HAnimSite(ctx)

Constructor for HAnimSite

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bboxCenter SFVec3f 0,0,0 [-inf, inf] Transform Center of the bounding box
bboxSize SFVec3f -1,-1,-1 [0, inf] or -1 Transform Size of the bounding box
center SFVec3f 0,0,0 Transform The center field specifies a translation offset from the origin of the local coordinate system (0,0,0).
children MFNode X3DChildNode Transform Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy.
metadata SFNode X3DMetadataObject Transform Field to add metadata information
name SFString "" Each Site object shall have a name field that is used for identifying the object. Within the local scope of a Humanoid object, each Site object can be referenced by its name alone (e.g., r_neck_base, l_femoral_lateral_epicn, sellion, etc.). However, when referring to a Site object within a larger or global scope, the name of the Humanoid object shall be added as a distinguishing prefix. Depending on the intended purpose, the Site object's name field shall be altered to appropriately describe its function. If used as an end effector, the Site object shall have a name consisting of the name of the Segment to which it is attached with an "_tip" suffix appended. Site objects that are used to define viewpoint locations shall have a "_view" suffix appended. Site objects that are not end effectors and not camera locations shall have an "_pt" suffix.
render SFBool true Transform Flag to enable/disable rendering
rotation SFRotation 0,0,1,0 Transform The rotation field specifies a rotation of the coordinate system.
scale SFVec3f 1,1,1 Transform The scale field specifies a non-uniform scale of the coordinate system. Scale values may have any value: positive, negative (indicating a reflection), or zero. A value of zero indicates that any child geometry shall not be displayed.
scaleOrientation SFRotation 0,0,1,0 Transform The scaleOrientation specifies a rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The scaleOrientation applies only to the scale operation.
translation SFVec3f 0,0,0 Transform The translation field specifies a translation to the coordinate system.