Class: MatrixTransform

X3DOM
Component: Grouping

x3dom.nodeTypes. MatrixTransform

The MatrixTransform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. The transformation is given as a matrix.

HTML Encoding and Default Values

<MatrixTransform bboxCenter='0,0,0' bboxSize='-1,-1,-1' children='X3DChildNode' matrix='1,0,0,0' metadata='X3DMetadataObject' render='true' ></MatrixTransform>

Inheritance


Constructor

MatrixTransform(ctx)

Constructor for MatrixTransform

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bboxCenter SFVec3f 0,0,0 [-inf, inf] X3DTransformNode Center of the bounding box
bboxSize SFVec3f -1,-1,-1 [0, inf] or -1 X3DTransformNode Size of the bounding box
children MFNode X3DChildNode X3DTransformNode Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy.
matrix SFMatrix4f 1,0,0,0 Defines the transformation matrix.
metadata SFNode X3DMetadataObject X3DTransformNode Field to add metadata information
render SFBool true X3DTransformNode Flag to enable/disable rendering