Class: MultiTextureCoordinate

X3D: 3.3
Component: Texturing
Status:
fully implemented

.nodeTypes. MultiTextureCoordinate

MultiTextureCoordinate supplies multiple texture coordinates per vertex. This node can be used to set the texture coordinates for the different texture channels.

HTML Encoding and Default Values

<MultiTextureCoordinate metadata='X3DMetadataObject' texCoord='x3dom.nodeTypes.X3DTextureCoordinateNode' ></MultiTextureCoordinate>

Inheritance


Constructor

MultiTextureCoordinate(ctx)

Constructor for MultiTextureCoordinate

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
texCoord MFNode X3DTextureCoordinateNode Each entry in the texCoord field may contain a TextureCoordinate or TextureCoordinateGenerator node.