Class: Scene

Component: Core

.nodeTypes. Scene

The scene node wraps the x3d scene.

HTML Encoding and Default Values

<Scene bboxCenter='0,0,0' bboxSize='-1,-1,-1' children='X3DChildNode' doPickPass='true' metadata='X3DMetadataObject' pickMode='"idBuf"' render='true' shadowObjectIdMapping='""' visible='true' ></Scene>




Constructor for Scene

Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bboxCenter SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject Center of the bounding box
bboxSize SFVec3f -1,-1,-1 [0, inf] or -1 X3DBoundedObject Size of the bounding box
children MFNode X3DChildNode X3DGroupingNode Grouping nodes have a field that contains a list of children nodes. Each grouping node defines a coordinate space for its children. This coordinate space is relative to the coordinate space of the node of which the group node is a child. Such a node is called a parent node. This means that transformations accumulate down the scene graph hierarchy.
doPickPass SFBool true Flag to enable/disable pick pass
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
pickMode SFString "idBuf" The picking mode for the scene
render SFBool true X3DBoundedObject Flag to enable/disable rendering
shadowObjectIdMapping SFString "" The url of the shadow object id mapping
visible SFBool true X3DBoundedObject Flag to enable/disable rendering, alias for render