Class: ShaderPart

X3D: 3.3
Component: Shaders
fully implemented

.nodeTypes. ShaderPart

The ShaderPart node defines the source for a single object to be used by a ComposedShader node. The source is not required to be a complete shader for all of the vertex/fragment processing.

HTML Encoding and Default Values

<ShaderPart metadata='X3DMetadataObject' type='"VERTEX"' url='[]' ></ShaderPart>




Constructor for ShaderPart

Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
type SFString "VERTEX" The type field indicates whether this object shall be compiled as a vertex shader, fragment shader, or other future-defined shader type.
url MFString [] The shader source is read from the URL specified by the url field. When the url field contains no values ([]), this object instance is ignored.