Class: X3DNBodyCollidableNode

X3D: 3.3
Component: RigidBodyPhysics
fully implemented

.nodeTypes. X3DNBodyCollidableNode

The X3DNBodyCollidableNode abstract node type represents objects that act as the interface between the rigid body physics, collision geometry proxy, and renderable objects in the scene graph hierarchy.

HTML Encoding and Default Values

<X3DNBodyCollidableNode bboxCenter='0,0,0' bboxSize='-1,-1,-1' enabled='true' metadata='X3DMetadataObject' render='true' rotation='0,0,1,0' translation='0,0,0' visible='true' ></X3DNBodyCollidableNode>




Constructor for X3DNBodyCollidableNode

Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
bboxCenter SFVec3f 0,0,0 [-inf, inf] X3DBoundedObject Center of the bounding box
bboxSize SFVec3f -1,-1,-1 [0, inf] or -1 X3DBoundedObject Size of the bounding box
enabled SFBool true The enabled field is used to specify whether a collidable object is eligible for collision detection interactions.
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
render SFBool true X3DBoundedObject Flag to enable/disable rendering
rotation SFRotation 0,0,1,0 [0,1] The rotation field defines rotation about the body's center that the collidable node occupies.
translation SFVec3f 0,0,0 (-inf, inf) The translation field defines an offset from the body's center that the collidable node occupies. This can be used to place the collidable geometry in a different location relative to the actual rigid body that has the physics model being applied.
visible SFBool true X3DBoundedObject Flag to enable/disable rendering, alias for render