Class: ImageTexture

X3D: 3.3
Component: Texturing
fully implemented

x3dom.nodeTypes. ImageTexture

ImageTexture maps a 2D-image file onto a geometric shape. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.

HTML Encoding and Default Values

<ImageTexture crossOrigin='""' hideChildren='true' metadata='X3DMetadataObject' origChannelCount='0' repeatS='true' repeatT='true' scale='true' textureProperties='x3dom.nodeTypes.TextureProperties' url='[]' ></ImageTexture>




Constructor for ImageTexture

Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
crossOrigin SFString "" Texture Cross Origin Mode
hideChildren SFBool true Texture Specifies whether the children are shown or hidden outside the texture.
metadata SFNode X3DMetadataObject Texture Field to add metadata information
origChannelCount SFInt32 0 [0, inf] Texture Specifies the channel count of the texture. 0 means the system should figure out the count automatically.
repeatS SFBool true Texture Specifies whether the texture is repeated in s direction.
repeatT SFBool true Texture Specifies whether the texture is repeated in t direction.
scale SFBool true Texture Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two)
textureProperties SFNode TextureProperties Texture Sets a TextureProperty node.
url MFString [] Texture Sets the url to a resource.