Class: Texture

X3DOM
Component: Texturing

.nodeTypes. Texture

(Abstract) class for 2D Textures.

HTML Encoding and Default Values

<Texture crossOrigin='""' hideChildren='true' metadata='X3DMetadataObject' origChannelCount='0' repeatS='true' repeatT='true' scale='true' textureProperties='x3dom.nodeTypes.TextureProperties' url='[]' ></Texture>

Inheritance


Constructor

Texture(ctx)

Constructor for Texture

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
crossOrigin SFString "" X3DTextureNode Cross Origin Mode
hideChildren SFBool true Specifies whether the children are shown or hidden outside the texture.
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
origChannelCount SFInt32 0 [0, inf] X3DTextureNode Specifies the channel count of the texture. 0 means the system should figure out the count automatically.
repeatS SFBool true X3DTextureNode Specifies whether the texture is repeated in s direction.
repeatT SFBool true X3DTextureNode Specifies whether the texture is repeated in t direction.
scale SFBool true X3DTextureNode Specifies whether the texture is scaled to the next highest power of two. (Needed, when texture repeat is enabled and texture size is non power of two)
textureProperties SFNode TextureProperties X3DTextureNode Sets a TextureProperty node.
url MFString [] X3DTextureNode Sets the url to a resource.