Class: PointSet

X3D: 3.3
Component: Rendering
Status:
experimental

x3dom.nodeTypes. PointSet

PointSet is a node that contains a set of colored 3D points, represented by contained Color and Coordinate nodes. Color values or a Material emissiveColor is used to draw lines and points. Hint: use a different color (or emissiveColor) than the background color. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.

HTML Encoding and Default Values

<PointSet ccw='true' color='x3dom.nodeTypes.X3DColorNode' coord='x3dom.nodeTypes.X3DCoordinateNode' lit='true' metadata='X3DMetadataObject' solid='true' useGeoCache='true' ></PointSet>

Inheritance


Constructor

PointSet(ctx)

Constructor for PointSet

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
ccw SFBool true X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
color SFNode X3DColorNode If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex".
coord SFNode X3DCoordinateNode Coordinate node specifiying the vertices used by the geometry.
lit SFBool true X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject X3DGeometryNode Field to add metadata information
solid SFBool true X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
useGeoCache SFBool true X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node.