Class: X3DGeometryNode

X3D: 3.3
Component: Rendering
Status:
fully implemented

x3dom.nodeTypes. X3DGeometryNode

This is the base node type for all geometry in X3D.

HTML Encoding and Default Values

<X3DGeometryNode ccw='true' lit='true' metadata='X3DMetadataObject' solid='true' useGeoCache='true' ></X3DGeometryNode>

Inheritance


Constructor

X3DGeometryNode(ctx)

Constructor for X3DGeometryNode

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
ccw SFBool true The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
lit SFBool true Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
solid SFBool true Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
useGeoCache SFBool true Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node.