Class: Sphere

X3D: 3.3
Component: Geometry3D
Status:
experimental

x3dom.nodeTypes. Sphere

The Sphere node specifies a sphere centred at (0, 0, 0) in the local coordinate system.

HTML Encoding and Default Values

<Sphere ccw='true' lit='true' metadata='X3DMetadataObject' radius='ctx?1:10000' solid='true' subdivision='24,24' useGeoCache='true' ></Sphere>

Inheritance


Constructor

Sphere(ctx)

Constructor for Sphere

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
ccw SFBool true X3DSpatialGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
lit SFBool true X3DSpatialGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject X3DSpatialGeometryNode Field to add metadata information
radius SFFloat ctx?1:10000 [0, inf] The radius field specifies the radius of the sphere.
solid SFBool true X3DSpatialGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
subdivision SFVec2f 24,24 Specifies the number of faces that are generated to approximate the surface of the sphere.
useGeoCache SFBool true X3DSpatialGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node.