Class: TextureTransform3D

X3D: 3.3
Component: Texturing3D
fully implemented

.nodeTypes. TextureTransform3D

HTML Encoding and Default Values

<TextureTransform3D center='0,0,0' metadata='X3DMetadataObject' rotation='0,0,1,0' scale='1,1,1' scaleOrientation='0,0,1,0' translation='0,0,0' ></TextureTransform3D>




Constructor for TextureTransform3D

Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace The TextureTransform3D node specifies a 3D transformation that is applied to texture coordinates. This node affects the way texture coordinates are applied to the geometric surface. The transformation consists of (in order): a translation; a rotation about the centre point; and a non-uniform scale about the centre point.


These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
center SFVec3f 0,0,0 The center field specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
rotation SFRotation 0,0,1,0 The rotation field specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied. A positive rotation value makes the texture coordinates rotate counterclockwise about the centre, thereby rotating the appearance of the texture itself clockwise.
scale SFVec3f 1,1,1 The scale field specifies a scaling factor in S and T of the texture coordinates about the center point.
scaleOrientation SFRotation 0,0,1,0
translation SFVec3f 0,0,0 The translation field specifies a translation of the texture coordinates.