Class: Torus

X3DOM
Component: Geometry3D

x3dom.nodeTypes. Torus

The Torus node specifies a torus shape centred at (0, 0, 0) in the local coordinate system.

HTML Encoding and Default Values

<Torus angle='twoPi' caps='true' ccw='true' innerRadius='0.5' insideOutsideRadius='false' lit='true' metadata='X3DMetadataObject' outerRadius='1.0' solid='true' subdivision='24,24' useGeoCache='true' ></Torus>

Inheritance


Constructor

Torus(ctx)

Constructor for Torus

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
angle SFFloat twoPi [0, 2*pi] Specifies the size of the torus as an angle.
caps SFBool true Specifies whether the torus ends are closed with caps (when angle is smaller than a full circle).
ccw SFBool true X3DSpatialGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
innerRadius SFFloat 5 Specifies the inner radius of the torus.
insideOutsideRadius SFBool false Use a different interpretation mode for the inside and outside radius.
lit SFBool true X3DSpatialGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject X3DSpatialGeometryNode Field to add metadata information
outerRadius SFFloat 0 Specifies the outer radius of the torus.
solid SFBool true X3DSpatialGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
subdivision SFVec2f 24,24 Specifies the number of faces that are generated to approximate the torus.
useGeoCache SFBool true X3DSpatialGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node.