Class: IndexedLineSet

X3D: 3.3
Component: Rendering
Status:
experimental

.nodeTypes. IndexedLineSet

IndexedLineSet is a geometry node that can contain a Color node and a Coordinate node. Color values or a Material emissiveColor is used to draw lines and points. Lines are not lit, are not texture-mapped, and do not participate in collision detection. Hint: use a different color (or emissiveColor) than the background color. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat each initial vertex to close each polygon outline. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.

HTML Encoding and Default Values

<IndexedLineSet attrib='x3dom.nodeTypes.X3DVertexAttributeNode' ccw='true' color='x3dom.nodeTypes.X3DColorNode' colorIndex='[]' colorPerVertex='true' coord='x3dom.nodeTypes.X3DCoordinateNode' coordIndex='[]' lit='true' metadata='X3DMetadataObject' solid='true' useGeoCache='true' ></IndexedLineSet>

Inheritance


Constructor

IndexedLineSet(ctx)

Constructor for IndexedLineSet

Parameters:
Name Type Argument Default Description
ctx Object <optional>
null context object, containing initial settings like namespace

Fields

These are the X3D / X3DOM fields of this node. Values should usually be received / set as strings via DOM functions (i.e., using setAttribute("myFieldName", "myFieldValue") and getAttribute("myFieldName")).
Name Type Default Value Range Inheritance Standard Description
attrib MFNode X3DVertexAttributeNode If the "attrib" field is not empty it shall contain a list of per-vertex attribute information for programmable shaders
ccw SFBool true X3DGeometryNode The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors used in the lighting model equations.
color SFNode X3DColorNode If NULL the geometry is rendered using the Material and texture defined in the Appearance node. If not NULL the field shall contain a Color node whose colours are applied depending on the value of "colorPerVertex".
colorIndex MFInt32 [] [0, inf] or -1 colorIndex indices provide order in which colors are applied. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
colorPerVertex SFBool true Whether Color node is applied per vertex (true) or per polygon (false).
coord SFNode X3DCoordinateNode Coordinate node specifiying the vertices used by the geometry.
coordIndex MFInt32 [] [0, inf] or -1 coordIndex indices provide order in which coordinates are applied. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline. Hint: if rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
lit SFBool true X3DGeometryNode Specifies whether this geometry should be rendered with or without lighting.
metadata SFNode X3DMetadataObject X3DNode Field to add metadata information
solid SFBool true X3DGeometryNode Specifies whether backface-culling is used. If solid is TRUE only front-faces are drawn.
useGeoCache SFBool true X3DGeometryNode Most geo primitives use geo cache and others might later on, but one should be able to disable cache per geometry node. Defaults to global useGeoCache setting parameter.